
Sera Kor-Azor
Amarrian Mission of the Sacred Word
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Posted - 2015.10.14 23:42:10 -
[1] - Quote
Kaldi Tsukaya wrote:Scipio Artelius wrote:Eternal Bob wrote:Kaarous Aldurald wrote:Facpo would be gone. I suppose you could call that a redesign of sec status mechanics.
It would introduce the opportunity for meaningful gameplay that isn't overridden by NPCs who are faster, stronger, and react more quickly than any group of players ever could.
It would improve the game because it would let pirate playstyle characters interact with highsec in more than just cheap, disposable ships, improving the potential for player interaction a hundredfold. Translation: "I want to gank noobs with no consequences" Nah, he didn't say CONCORD. He said faction police. As someone with an low security status because of lowsec pvp, I don't enter highsec very often. It's just too much of a hassle to continually be on the move if not docked. So at times like when our Alliance is wardecced, it makes it difficult to come to highsec even to assist some newer members that are still operating there. If Faction Police didn't chase anymore, Kaarous is exactly right, it would provide more opportunities for player-player interaction in ways that would bring enjoyment for many people. FacPo should not respond to security status, imho. Rather than do Concord work, FacPo should respond to low faction standings in the Empire space you are in. A trade-off could be made that illegally killing a citizen in an Empire's space could warrant a small faction hit for that Empire. I never liked the security/faction standings mishmash. Especially bad for Lowsec residents, many of whom are FW pilots and should be treated like 'heroes' in their own Empire space, not criminals by their own Factions.
This makes a lot of sense. A 'Pirate' is only an outlaw to one faction, not all of them. A Minmatar Pirate would be a criminal to the Amarr, but a hero to the Minmatar. Laws are different between different factions. Different things are contraband.
I remember when I first joined EVE. My desire was to learn how to be a guard for miners against gankers. I figured that in order to do that, I had to learn to fight as a PVP pilot first. As soon as I finished my combat tutorial, I was essentially thrust into the Militia.
What is the Militia, I wondered? Well, it meant that I had to leave high sec to go to low sec, where war was 'legal'. Oh, and fight the Minmatar, and pirates. It turns out I did a lot of PLEXing, circling timers and wishing I was mining. I died a lot, blew up a few ships in a solo fight, more in group fights, did a lot of dodging as a rabbit, taking almost a year to train up my PVP skills.
Well, let me suggest we use the word 'Militia' in the way I always understood it to be, an all volunteer Police and paramilitary force.
In that way, we could eliminate the redundant Faction Police, and replace them with an all volunteer 'Citizen's militia'. That way, as soon as a newbie completes their combat tutorial, they have a choice whether or not to join the Militia. If they hit yes, then the Policing of that region now becomes their responsibility. Protect miners and haulers. Patrol high sec and low sec. They automatically enter a channel called 'High sec patrol', which is specific to their region.
Also, if they lose their tech 1 newbie frigate in battle, then they automatically get another one at any station they dock at, courtesy of the insurance company (or tax payers). Instead of an Imperitor, they would get a Punisher. This would reduce the barriers to PVP participation.
I was never too keen about the idea of losing ships either, until I was given access to the common hangar with access to unlimited free ships and modules (and sometimes skill-books) so that I could keep at least five fitted frigates on hand.
This is how things work in the real world. The Police don't have to pay for the vehicles and equipment they use, the taxpayers do.
As soon as you joined another player corporation, you would quit the NPC militia and lose those 'freebee' frigates of course. You would also lose those freebee frigates and be ejected from the Militia if you became an outlaw. An outlaw to one faction could still join another faction's militia though, receiving free frigates as a 'Privateer'.
"A manu dei e tet rimon" - I am the devoted hand of the divine God.
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